},
_getPreferredHeight: function(actor, forWidth, alloc) {
- let height = 0;
+ let height = 0, x = 0, minWidth, childWidth;
for (let i = 0; i < this._children.length; i++) {
let child = this._children[i];
- let [min, natural] = child.actor.get_preferred_height(forWidth);
+ if (this._columnWidths) {
+ if (child.span == -1) {
+ childWidth = 0;
+ for (let j = i; j < this._columnWidths.length; j++)
+ childWidth += this._columnWidths[j]
+ } else
+ childWidth = this._columnWidths[i];
+ } else {
+ if (child.span == -1)
+ childWidth = forWidth - x;
+ else
+ [minWidth, childWidth] = child.actor.get_preferred_width(-1);
+ }
+ x += childWidth;
+
+ let [min, natural] = child.actor.get_preferred_height(childWidth);
if (natural > height)
height = natural;
}
}
extraWidth = availWidth - naturalWidth;
} else {
- availWidth = naturalWidth;
+ if (child.span == -1)
+ availWidth = box.x2 - x;
+ else
+ availWidth = naturalWidth;
extraWidth = 0;
}